crabofdoom: (Default)
CrabOfDoom ([personal profile] crabofdoom) wrote2009-09-10 04:33 pm
Entry tags:

Scene Missing - 3 Lower-Poly Mesh Edits

Desk hutches, baby bassinets, and all with less strain on your graphics.


Up first is a pair of desk hutch meshes from SironaSims. They're wall hangings (no interference with objects on the desk nor sims nearby,) cut and scaled from the OFB toy-making station, and generally, a pretty clever idea. However, I did not care for the small hutch's 1,334 polycount, nor the large's 3,041. That's 1,500 per tile. Without a desk or computer yet. No. But knowing where the cabinets originally came from, I suspected I knew why the count was so high. Looking in Milkshape, correctomundo: all of the Maxis tools and "projects" visible when the toy bench opens were still inside. These hutches are decorative and do not open - all of that decor is useless.
DELETE WITH EXTREME PREJUDICE.
From the outside, these hutches look no different at all:


Don't worry about the missing doorknobs on the small hutch. They've been fixed and are back in place.
The teddy bears and round containers of the original mesh have been bahleeted for being polygon sinkholes, and all hidden compartments are empty. The open shelves are not slotted, but that's never stopped anyone with an invisible shelf or OMSP. The doors, as stated above, do not open, but that makes them prime candidates for being covered in whatever art you choose.

The usual palette applies:


Recolor files are a little large, so if there are any colors you don't care for, I certainly endorse deleting them from the folders. The small hutches look exactly the same, only smaller. Meshes are not respoitoried because I suck. Basegame compatible.
If you'd like the original meshes and recolors, they are here.
Meshes and texutre are Maxis / hutchification is by corvidolphile2. I just cleaned out the innards and slapped on new paint.


>>DOWNLOAD Large Hutches

>>DOWNLOAD Small Hutches


The next sets are sim!Sephiroth's fault. Seriously. I'm spoiling his coming hellspawn before it's even visible. While keeping an eye out for things a mentally unstable, prone-to-arson soldier might like for his infant, I came across this perfectly awesome bassinet by Rebekah. It's cute, it's traditional yet unusual for TS2 content, it's genderless and the polycount is indeed quite low at 1,060 (530 per tile? w00t!) But I noticed that Rebekah has a very generous policy when it comes to people wanting to play around with her meshes, and it got me thinking that I'd like legs on the basket instead of the original stand. While in Milkshape, I saw that the original bonnet was in fact a quarter-sphere. The rounder the mesh, the higher the polys. The count wasn't bad at all to begin with, but I figured why not shave off a few and shaped a new bonnet from a copied piece of the basket:


Same effect, same size, 228 fewer faces. Sweet.
This bassinet is its own object, and will not overwrite Rebekah's original. It's basegame compatible, has all of its animations:



... and a boatload of recolors:




The mattress is not available as a subset, so all colors share a clean, natural linen texture. The recolors do not repository to Rebekah's original for the same reason stated with the hutches. The recolors are separated by clean and grungy - the same mesh file is included with both. All files are compressed.
Original mesh and all the hard work by Rebekah.


>>DOWNLOAD Bassinets in Clean

>>DOWNLOAD Bassinets in Grungy



usual terms apply: please don't claim you made these downloads nor charge for them.

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