Part one, because there are enough clean shots to break this into two and only mature-lock the second half.
The innocent half involves many of the lot shots I neglected to take last time, so let's mosey, shall we?

These would be the Level 49 Apartments, the new digs for the SOLDIER elite (minus one.) I really like the "alley" style for apartments, as they allow for slight differences and more living space when all of the tenants eat at the commissary. That dark building with the huge exhaust fans is the kitchen. And, why, whatever is that off to its left...?

Ah. Should've known.

They're doing things like this every time I leave them unsupervised. I think it's awesome that sims will still build their relationships with ACR, even when you're not playing them, but sheesh - come up for air!
*sigh* I think 'innocent' is a word I need to stop using in this neighborhood.

I'm kind of a sucker for the aerial shots. They just seem to make the lot look like it's own little world. Which, I suppose, is just what it is.

Quick stop inside of the commissary. I dunno why I bothered with tables and chairs, when the playable sim will take his plate and go home to eat on his couch.

The slight jut-out in the middle of the right-hand building houses lots of stuff that sims will use without my direction. Dance sphere, chess table that the camera is sitting on, and of course, three ballet bars. Every damn one of them went straight for the bars when I moved them in. Genesis goes to one, even when I'm not playing him. No idea why it still cracks me up, but at least he's taking care of himself.

The only apartment on the left-hand building is Angeal's, sporting a tasteful little collection of plantlife. And right next to the community sauna. I suspect that once he and Genesis figure out that sims can have sex in the sauna, I'll never get them to leave it.
I really need to start playing with my speakers on. A lullaby is bound to bite me in the ass, sooner or later. Of course, just carrying on oblivious to it could make it fun when someone suddenly pops their first baby bump without warning.

Across from Angeal and in the rear *ahem* is Genesis' little abode. His home has a lot of black leather and reds, while Angeal has a lot of naturals and dark woods.

In the front and on the right is Zack's bachelor pad of intense blue-ness.

He seems happy in it, and that's all that matters. And yeah, no matter how much I love any given sim, I can't resist the urge to grunge up their surroundings.

Opposite view of the living room, including Zack's PS1 *snerk* and the amp to his electric guitar. I gave Genesis a violin, but that just doesn't seem like Zack's style. I'd like to find more neon art, but I think the flamingo works as a pseudo-chocobo.

Upstairs, it's pretty much open, except for the bathroom. Wish I could find a plushie chocobo, too, to leave on his nightstand. I have a Moogle doll, but only a chocobo playground rocker toy. Zack needs a Sunny!

Opposite view again. The tall window is a door to his balcony. Not much of a desk, but all he really needs is a place to chat and play games.

A rare bathroom shot! Modest, but complete. And by 'complete' I mean 'includes warning: disaster area tape'.

Lo and behold: the inner thoughts of Zack Fair.
He's chatting with Cloud here, though, so who knows what's behind that blank stare. I cackled when Cloud appeared in his address book with an automatic three bolts. Dude.

Amusingly, Zack has decided that Music is his one-true-hobby. I'm just glad it's not Nature or Sports like every single sim in another of my neighborhoods, and I'm getting some diversity in Midgar.

I still can't decide if this is hot or hilarious, but I like the shot, either way.

"My sexy moves - let me show you them."

Across town, there's a delightful little pile of bricks that used to be a factory.

It's been turned into a sort of bird santcuary.
This wee galley is just inside the front door and to the left. There are no walls inside the factory, only some bits of fence and a few dividers.

The bathroom in the rear right corner is one such divider-ed area, and the living room is on the other side of the closer stretch of fence.

Lots of found and reclaimed furnishings, but as I suspected, Seph doesn't really care. And yeah, even the box-o-mother has a cozy place to sit.

Opposite view, looking towards the front door. He brought the box-o-mother, stand of books and special rug from his last apartment, but that was about it.

On the other side of the galley fence are his contact with the outside word andalchemy lab juicing station. Hope there's enough space for a cauldron, if I can get him in good with a witch. To the right here is a door of broken rebar...

And outside of that is his small greenhouse. He has six plots right now, but there's enough backyard to expand, if he wants to. I like it when my sim!Sephs go all survivalist. It's about as free from society as sims can get without money cheats.
I only cheated him about 10,000 to finish the building and furnishing (some things, like the hacked shower, were pretty expensive.) He was down to about $65 at one point, before going to work the next day. He's back up to about $6,000 just from work and promotion bonuses, so yeah, he's good.

This is about all there is to the backyard that isn't just an expanse of concrete. But it has the water hole for father-son bonding and a metal barrel to burn things with, so he's happy with it.

The only 'room' upstairs is his 5x5 nest area. I tried looking for more pillows, but all of the ones I have - except for these you see - are made for normal bed heights and float over the nest. Boo.
Instead of a nightstand, Seph just has a drawer. And a box of condoms. He's nothing, if not prepared.

A problem with a concrete playground, however, is that is makes finding bugs a pain in the butt. He'd had the want to start his bug collection for about two days, but searched for two sim hours with no luck. It's a good thing he can keep his plants alive, or between this and his record at fishing, he'd be the unluckiest Nature enthusiast I've ever had.

He takes his nature-ing very seriously, doncha know. And very hard, when it doesn't go as planned. Incredibly, as soon as I cancelled the hunt to have him do something else, he caught his first butterfly. Go figure.

After finding him a change of clothes to fall into, I checked his relationships and found he was further along with Lazard than I'd thought. I only remember them meeting for a few minutes at a community lot while Seph was looking for Zexion, but they were already up to 24 daily points. That's more than you get automatically for bringing a friend home from work.
Seeing that Seph had a want to be best friends with Lazard, and being themeddlesome helpful creator I am, I had him invite the Director over....
... and that's where this installment leaves off. Part two is not far behind, but if any entry ever deserved a mature lock, it's the one. Trust me.
---------
The innocent half involves many of the lot shots I neglected to take last time, so let's mosey, shall we?

These would be the Level 49 Apartments, the new digs for the SOLDIER elite (minus one.) I really like the "alley" style for apartments, as they allow for slight differences and more living space when all of the tenants eat at the commissary. That dark building with the huge exhaust fans is the kitchen. And, why, whatever is that off to its left...?

Ah. Should've known.

They're doing things like this every time I leave them unsupervised. I think it's awesome that sims will still build their relationships with ACR, even when you're not playing them, but sheesh - come up for air!
*sigh* I think 'innocent' is a word I need to stop using in this neighborhood.

I'm kind of a sucker for the aerial shots. They just seem to make the lot look like it's own little world. Which, I suppose, is just what it is.

Quick stop inside of the commissary. I dunno why I bothered with tables and chairs, when the playable sim will take his plate and go home to eat on his couch.

The slight jut-out in the middle of the right-hand building houses lots of stuff that sims will use without my direction. Dance sphere, chess table that the camera is sitting on, and of course, three ballet bars. Every damn one of them went straight for the bars when I moved them in. Genesis goes to one, even when I'm not playing him. No idea why it still cracks me up, but at least he's taking care of himself.

The only apartment on the left-hand building is Angeal's, sporting a tasteful little collection of plantlife. And right next to the community sauna. I suspect that once he and Genesis figure out that sims can have sex in the sauna, I'll never get them to leave it.
I really need to start playing with my speakers on. A lullaby is bound to bite me in the ass, sooner or later. Of course, just carrying on oblivious to it could make it fun when someone suddenly pops their first baby bump without warning.

Across from Angeal and in the rear *ahem* is Genesis' little abode. His home has a lot of black leather and reds, while Angeal has a lot of naturals and dark woods.

In the front and on the right is Zack's bachelor pad of intense blue-ness.

He seems happy in it, and that's all that matters. And yeah, no matter how much I love any given sim, I can't resist the urge to grunge up their surroundings.

Opposite view of the living room, including Zack's PS1 *snerk* and the amp to his electric guitar. I gave Genesis a violin, but that just doesn't seem like Zack's style. I'd like to find more neon art, but I think the flamingo works as a pseudo-chocobo.

Upstairs, it's pretty much open, except for the bathroom. Wish I could find a plushie chocobo, too, to leave on his nightstand. I have a Moogle doll, but only a chocobo playground rocker toy. Zack needs a Sunny!

Opposite view again. The tall window is a door to his balcony. Not much of a desk, but all he really needs is a place to chat and play games.

A rare bathroom shot! Modest, but complete. And by 'complete' I mean 'includes warning: disaster area tape'.

Lo and behold: the inner thoughts of Zack Fair.
He's chatting with Cloud here, though, so who knows what's behind that blank stare. I cackled when Cloud appeared in his address book with an automatic three bolts. Dude.

Amusingly, Zack has decided that Music is his one-true-hobby. I'm just glad it's not Nature or Sports like every single sim in another of my neighborhoods, and I'm getting some diversity in Midgar.

I still can't decide if this is hot or hilarious, but I like the shot, either way.

"My sexy moves - let me show you them."

Across town, there's a delightful little pile of bricks that used to be a factory.

It's been turned into a sort of bird santcuary.
This wee galley is just inside the front door and to the left. There are no walls inside the factory, only some bits of fence and a few dividers.

The bathroom in the rear right corner is one such divider-ed area, and the living room is on the other side of the closer stretch of fence.

Lots of found and reclaimed furnishings, but as I suspected, Seph doesn't really care. And yeah, even the box-o-mother has a cozy place to sit.

Opposite view, looking towards the front door. He brought the box-o-mother, stand of books and special rug from his last apartment, but that was about it.

On the other side of the galley fence are his contact with the outside word and

And outside of that is his small greenhouse. He has six plots right now, but there's enough backyard to expand, if he wants to. I like it when my sim!Sephs go all survivalist. It's about as free from society as sims can get without money cheats.
I only cheated him about 10,000 to finish the building and furnishing (some things, like the hacked shower, were pretty expensive.) He was down to about $65 at one point, before going to work the next day. He's back up to about $6,000 just from work and promotion bonuses, so yeah, he's good.

This is about all there is to the backyard that isn't just an expanse of concrete. But it has the water hole for father-son bonding and a metal barrel to burn things with, so he's happy with it.

The only 'room' upstairs is his 5x5 nest area. I tried looking for more pillows, but all of the ones I have - except for these you see - are made for normal bed heights and float over the nest. Boo.
Instead of a nightstand, Seph just has a drawer. And a box of condoms. He's nothing, if not prepared.

A problem with a concrete playground, however, is that is makes finding bugs a pain in the butt. He'd had the want to start his bug collection for about two days, but searched for two sim hours with no luck. It's a good thing he can keep his plants alive, or between this and his record at fishing, he'd be the unluckiest Nature enthusiast I've ever had.

He takes his nature-ing very seriously, doncha know. And very hard, when it doesn't go as planned. Incredibly, as soon as I cancelled the hunt to have him do something else, he caught his first butterfly. Go figure.

After finding him a change of clothes to fall into, I checked his relationships and found he was further along with Lazard than I'd thought. I only remember them meeting for a few minutes at a community lot while Seph was looking for Zexion, but they were already up to 24 daily points. That's more than you get automatically for bringing a friend home from work.
Seeing that Seph had a want to be best friends with Lazard, and being the
... and that's where this installment leaves off. Part two is not far behind, but if any entry ever deserved a mature lock, it's the one. Trust me.
---------
From:
no subject
From:
no subject
I simply have to know where you found that nest bed. I have a poor little bird-Sim missing his nest.
From:
no subject